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The Shackled City

Evil schemes are afoot in Cauldron, a metropolis of merchants built into the caldera of a long-dormant volcano. To foil the agenda of evil cultists, your band of adventurers must brave haunted jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss. Will their swords and spells be enough to save the Shackled City?

Background

Cauldron is located in the Hellfurnace Mountains, just south of Sasserine region near the Mwangui Expanse. Sasserine capital city is the nearest real city, almost a full week's ride to the North. Sasserine has heavy economic ties to the sea surroundings, and acts as a jumping off point for expeditions into the Amedio Jungle (the area around Cauldron) and connection to the rest of the civilized world thanks to its relevant harbor. Sasserine and its attendant states form a very loose economic partnership, with little more than light taxation ensuring that Sasserine's military troops patrols the major roads and keeps the shipping lanes open.

Detailed background

Now on Roll20.net

The Story So Far

Life's Bazaar
Drakthar's Way
Flood Season
  • Session 19: Downtime is hard, let's go fight a were-baboon
  • Session 20: The dead talk!
  • Session 21: Grab the centipede's butt
  • Session 22: So good news, not a Dracolich
  • Session 23: The Pit
  • Session 24: The one where the party is reminded D&D 3.5 is full of save or die mechanics
  • Session 25: The city is on the verge of flooding, Elanor needs to be raised from dead, so lets try killing the dragon skeleton with a sandstorm
Zenith Trajectory
  • Session 26: Dazed and confused in the streets of cauldron ft special guest Umber Hulk
  • Session 27: The party fends off a red dragon without all dying, go team!
  • Session 28: See the scenic pit of 7 jaws, a pathway to the underdark. Also a hydra lives there, the name is quite literal.
  • Session 29: The party realizes it is suboptimal for this temple fight
  • Session 30: Lets retreat, but first lets look this way. Oh a mummy. Yes we should retreat.
  • Session 31: Temple fight part deux
  • Session 32: The party fights an Erinyes. This doesn't go the best.
  • Session 33: Erinyes: defeated! Temple priest trying to drown us: defeated! Dwarf we are here to rescue: defeated…oh um whoops.
  • Session 34: Revenge of the Secret Backstory
The Demonskar Legacy
  • Session 35: Everyone Predicts A Riot
  • Session 36: Fire elementals can't cross water. This information proves to be absolutely useless.
  • Session 37: You are likely to be eaten by a sloth-If this predicament seems particularly rough-Consider whose fault it may be?-Almost no AC boosting gear in your inventory
  • Session 38: Left or right? Trick question, its all hill giant. They punch you in the face.
  • Session 39: You can kill hags with tentacles. And stabbing.
  • Session 40: We're back, bitches!
Test of the Smoking Eye
Secrets of the Soul Pillars
Lords of Oblivion
Foundation of Flame
Thirteen Cages
Chapter Eleven

Characters

Player Characters

NPCs

Rules/Mechanics/Etc.

Character Creation

Online Reference

The entire System Reference document is available, nicely organzed and hyperlinked, at http://www.d20srd.org/index.htm.

House Rules

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