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[[city:sign_of_the_smoking_eye]]


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Sign of the Smoking Eye

The visible mark of one destined to rule Occipitus, the Sign of the Smoking Eye template imbues a creature with the essence of the Abyssal layer (an evil place tinged with good). Receiving the Sign of the Smoking Eye is a necessary first step on the path to ruling the layer as a demon lord. But because Occipitus isn't wholly evil, the Sign of the Smoking Eye can also be a useful tool for a creature determined to expunge every trace of evil from the plane and restore it to its Celestial glory.

The Sign of the Smoking Eye enables its bearer to establish morphic control over Occipitus. The previous bearer of the Sign, the fallen angel Adimarchus, could remake the landscape with a wave of his hand, control magic use across the layer, and draw nigh-limitless evil power from the fabric of the plane itself. Such abilities require both immense personal power and mastery of the esoteric techniques of morphic planar control—neither of which is granted by this template.

With time, study, and the acquisition of further power, someone with the Sign of the Smoking Eye can turn Occipitus into a world that reflects its master's every desire.

Creating a Smoking Eye Creature

“Sign of the Smoking Eye” is an acquired template that can be added to any living creature with at least one eye (referred to hereafter as the base creature).

A creature with the Sign of the Smoking Eye uses all the base creature's statistics and special abilities except as noted here.

Level Adjustment: LA+1

Appearance: One of the base creature's eyes (usually the left one) is replaced with magical flame that gives off no heat and does not burn the surrounding flesh. When the eye is open, it provides illumination as a candle. The base creature's vision is unaffected—he or she can still see through the transformed eye normally. The eye also gives off wisps of bitter smoke. The smoke doesn't obscure vision, but it does give a +10 bonus to creatures trying to track the base creature by scent.

Attacks: The base creature gains a +1 insight bonus on all attacks as the power of Occipitus subtly guides his blows.

Saves: The base creature gains a +1 insight bonus on all saving throws—it's almost as if the layer of Occipitus is looking out for him or her.

Special Qualities: The base creature retains all special qualities and gains those described below: Spellcasting: The base creature's effective caster level for spells and spell-like abilities goes up by+1. The power of Occipitus makes the base creature's spells last slightly longer, reach slightly farther, and deal slightly more damage.

Imbued with Evil: Regardless of the base creature's actual alignment, spells and spell-like abilities with the evil descriptor treat the base creature as if his or her alignment were evil. Spells and spell-like abilities with the good descriptor treat the base creature as if his or her alignment were good. Magic items are similarly fooled. An unholy blight spell, for example, won't damage a creature with the Sign of the Smoking Eye, no matter what his or her actual alignment is.

Lie in State: If you die, after 1 minute your body disappears and reappears dead but intact in the Skull's eye socket in Occipitus.

Morphic Potential:???

While on Occipitus

Call Plasms:

Terror of the Smoking Eye:

Planar Awareness:

Spell resistance:

Damage resistance:

While in the Skull

Vision of the Smoking Eye:

Voice of the Smoking Eye:

Call of the Smoking Eye:

Planar Step: Greater Teleport to anywhere in Occipitus, or Planeshift to anywhere in the multiverse. These abilities are one-way

Immortality:

Morphic potential:

Wish:Once per year, you can cast a Wish. There is no xp cost; Occipitus itself grants you this power.