The Shackled City
Evil schemes are afoot in Cauldron, a metropolis of merchants built into the caldera of a long-dormant volcano. To foil the agenda of evil cultists, your band of adventurers must brave haunted jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss. Will their swords and spells be enough to save the Shackled City?
Background
Cauldron is located in the Hellfurnace Mountains, just south of Sasserine region near the Mwangui Expanse. Sasserine capital city is the nearest real city, almost a full week's ride to the North. Sasserine has heavy economic ties to the sea surroundings, and acts as a jumping off point for expeditions into the Amedio Jungle (the area around Cauldron) and connection to the rest of the civilized world thanks to its relevant harbor. Sasserine and its attendant states form a very loose economic partnership, with little more than light taxation ensuring that Sasserine's military troops patrols the major roads and keeps the shipping lanes open.
Detailed background
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The Story So Far
Life's Bazaar
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Session 8: A Half-Orc Wizard Barbarian and a Mimic Gong
Drakthar's Way
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Session 14: The party finds all the goblins they forgot about
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Session 17: Climb skill checks have an armor check penalty, who knew?
Session 18: Loskid kills the vampire using Craft (carpentry)
Flood Season
Session 19: Downtime is hard, let's go fight a were-baboon
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Session 24: The one where the party is reminded D&D 3.5 is full of save or die mechanics
Session 25: The city is on the verge of flooding, Elanor needs to be raised from dead, so lets try killing the dragon skeleton with a sandstorm
Zenith Trajectory
Session 26: Dazed and confused in the streets of cauldron ft special guest Umber Hulk
Session 27: The party fends off a red dragon without all dying, go team!
Session 28: See the scenic pit of 7 jaws, a pathway to the underdark. Also a hydra lives there, the name is quite literal.
Session 29: The party realizes it is suboptimal for this temple fight
Session 30: Lets retreat, but first lets look this way. Oh a mummy. Yes we should retreat.
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Session 32: The party fights an Erinyes. This doesn't go the best.
Session 33: Erinyes: defeated! Temple priest trying to drown us: defeated! Dwarf we are here to rescue: defeated…oh um whoops.
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The Demonskar Legacy
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Session 36: Fire elementals can't cross water. This information proves to be absolutely useless.
Session 37: You are likely to be eaten by a sloth-If this predicament seems particularly rough-Consider whose fault it may be?-Almost no AC boosting gear in your inventory
Session 38: Left or right? Trick question, its all hill giant. They punch you in the face.
Session 39: You can kill hags with tentacles. And stabbing.
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Test of the Smoking Eye
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Session 43: Second Test: The Flashlight On A Stick
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Session 46: Third Test: Sudden Yet Inevitable Betrayal
Secrets of the Soul Pillars
Session 47: Scions of the Smoking Eye Go Looking For Trouble
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Session 50: Everybody Loves a Crusade, Part II: Saladin
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Session 55: Planning a Dragon-Fight (Playing DnD for the first time)
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Lords of Oblivion
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Session 59: Hilde investigates House Riavadhi and St. Cuthbert blesses our heroes
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Session 63: An invisible, slimy doppelganger dies and Melgarin cowers in a corner
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Foundation of Flame
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Session 71: A Chickenshit Morkoth and Three Vrocks
Thirteen Cages
Chapter Eleven
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Session 86: Maybe try turning in the vampire for breaking the masquerade? That's how you kill vampires in D&D right?
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Characters
Player Characters
NPCs
Rules/Mechanics/Etc.
Character Creation
Online Reference
House Rules