Glorious Wren Character Sheet
Character
Motivation: To bring victory to just rule.
Intimacies:
Attributes
Physical | Social | Mental |
Strength | ••••o | Charisma | ••••o | Perception | ••ooo |
Dexterity | ••••• | Manipulation | ••ooo | Intelligence | ••ooo |
Stamina | •••oo | Appearance | ••••• | Wits | •••oo |
Additional Notes:
Abilities
Dawn | Zenith | Twilight | Night | Eclipse |
Archery | ooooo | Integrity | ••••• | Craft | ooooo | Athletics | •••oo | Bureaucracy | •••oo |
Martial Arts | ••••• | Performance | ••ooo | Investigation | ••ooo | Awareness | •••oo | Linguistics | ••ooo |
Melee | ooooo | Presence | ••••• | Lore | ••••• | Dodge | ••••• | Ride | •••oo |
Thrown | ooooo | Resistance | •••oo | Medicine | ooooo | Larceny | ooooo | Sail | •••oo |
War | ••••• | Survival | ooooo | Occult | ••••• | Stealth | ooooo | Socialize | ••••o |
Additional Notes:
Advantages
Willpower |
•••••••••o |
Virtues |
Compassion | Temperance |
••••o | ••ooo |
Conviction | Valor |
••ooo | ••••• |
Essence |
•••••ooooo |
Personal | 23 |
Peripheral | 96 |
Combat Factors
Join Battle: 7
Join War: 7 (solo), 7 - Magnitude (complementary)
Physical Offense |
Attack | Spd | Acc | Atk Pool | Dam | Dam Pool | Rng | Rate | Tags | Notes |
9-Ring Daiklaive | 5 | +4 | 18 | +7L | 17L | - | 3 | O | Orichalcum, balanced for dual wield |
Punch | 5 | +1 | 15 | +0B | 6B,4L | - | 3 | N | - |
Kick | 5 | +0 | 14 | +1 | 7B,4L | - | 2 | N | - |
Clinch | 6 | +0 | 14 | +0B | 6B,4L | - | 1 | N, C | - |
Additional Notes
9-Ring Daiklaive: An advanced version of the wavebreaker daiklaive, with a wider blade for better balance and a series of rings along the spine. It suffers no penalty wielded off-hand, and like a wavebreaker daiklaive, holds two hearthstone settings.
+4 accuracy on Martial Arts attacks. (Seven Leaping Dragon Stone)
+4L damage on all attacks. (Ice Gem)
+2 damage to all attacks (Orichalcum Hearthstone Bracers)
Physical Defense |
Source | Pool | DV | Type |
9-Ring Daiklaive | 12 | 6 | Parry |
Fist | 12 | 6 | Parry |
Dodge | 18 | 9 | Dodge |
Additional Notes
| Soak | Hardness |
Source | B | L | A | B | L | A | |
Stamina | 2 | 1 | - | - | - | - | |
Skin of Invulnerable Bronze | 6 | 12 | 12 | 6 | 12 | 12 | |
Total | 8 | 13 | 12 | 6 | 12 | 12 | |
Health Levels: 9 (-1, -1, -1, -1, -2, -2, -2, -2, -4)
Social Offense |
Attack | Spd | Pool (Honest) | Pool (Deceit) | Rate | Notes |
Presence | 4 | 9 | 7 | 2 | Single target |
Performance | 6 | 6 | 4 | 1 | All targets |
Investigation | 5 | 6 | 4 | 2 | Single target |
Social Defense |
Source | Pool | DV | Type |
Presence (Honest) | 9 | 5 | Parry |
Integrity | 19 | 9 | Dodge |
Magic
Combos
War Shatters Serenity
In a blinding flash of white and gold, Wren moves to a fighting stance. Her speed is incomparable.
Charms: Reflex Sidestep Technique (1m, R), Seven Shadow Evasion (3m, R), Blinding White Flash (2m+, R), Infinite Martial Arts Mastery (2+m, R)
Effect: Combat-opener. BWF slows her opponents, giving her initiative, and IMAM comes up to give her scene-length MA dice. SSE is a reserve perfect. This combo can be activated reflexively against unexpected attacks due to RST.
Charging Avalanche Strike
Wren charges through her opponent, cleaving past their defenses for a single, terrible blow.
Charms: Seven Shadow Evasion (3m, R), First MA Excellency (1m+, R), Thunderbolt Attack Prana (3m 1wp, Su), Ice-Shattering Strike (4+m, R), Maw of Dripping Venom (5m, Su)
Effect: Offensive single-attack assault. 1MA to buy up attack pool by up to 10 dice, with TAP adding an automatic bonus success. Thunderbolt Attack Prana doubles post-soak damage dice, and Wren can buy further post-soak levels with Ice-Shattering Strike. Maw of Dripping Venom inflicts an essence drain effect. SSE is a reserve perfect.
Cutting Frost Blade
Her weapon, wreathed in the chill of her homeland, cuts to the bone like a bitter wind.
Charms: Seven Shadow Evasion (3m, R), First MA Excellency (1m+, R), Ice-Shattering Strike (4+m, R) Maw of Dripping Venom (5m, Su)
Effect: Offensive general attack, suitable for flurries or just to strike with 1MA, ISS, and MDV; SSE in reserve.
Twisting Labyrinth Assault
A complex weave of movement and strikes traps her opponent amid a flurry of blows. The enemy is torn apart by the implacable advance of a blizzard's wind.
Charms: Seven Shadow Evasion (3m, R), First MA Excellency (1m+, R), Ice-Shattering Strike (4+m, R), Rising Sun Approach (5m, EA)
Effect: Offensive extra-attack assault. Take a pile of attacks at better bonuses with RSA, buy them up with 1MA and ISS. SSE is, as always, reserved.
Sitting in Judgement
The true god-king yields to neither blandishment nor fear. Wren's authority brooks no compromise.
Charms: First Presence Excellency (1m+, R), Terrifying Apparition of Glory (3m/2m, Su), Irresistible Salesman Spirit (3m, Su), Elusive Dream Defense (5m, R)
Effect: Social assault. Social attack is undodgeable, can be supplemented with 1P and doubles successes on the attack roll. EDD is in reserve.
Charms
Athletics
First Athletics Excellency
Thunderbolt Attack Prana - Bonus success on attack, double post-soak damage
Bureaucracy
Dodge
First Dodge Excellency
Shadow Over Water - Reflexive full-pool dodge
Reflex Sidestep Technique - Dodge unexpected attack
Flow Like Blood - Ignore onslaught and coordinated attack penalties
Seven Shadow Evasion - Perfect dodge
Integrity
First Integrity Excellency
Integrity Protecting Prana - Defends against direct 'Shaping' effects and Wyld hazards
Temptation-Resisting Stance - Add Temperance (or another relevant virtue) to a mental DV
Elusive Dream Defense - Perfect social defense
Transcendent Hero's Meditation - Breaks long-term unnatural mental influences
Lore
Second Lore Excellency
Immanent Solar Glory x 5 - Gain 10 peripheral Essence each time
Essence Lending Method - Transfer motes to another
Soul-Enlightening Beneficence - Awaken mortal Essence
Martial Arts
Sun and Sun's Mirror Style
Blinding White Flash - Penalize opponent Join Battle rolls
Rising Sun Approach - Reduce flurry penalties
Setting Sun Approach - Two-attack flurries are free
Sun and Sun's Mirror Form - Create illusionary double
Ice-Shattering Strike - Buy post-soak damage
Hiding Behind Nothing Method - Unexpected attack if not interrupted
Burning Eyes Kata - Gain Essence for dodging, but lose it for being hit
Deception Pierces Truth Strike - Perfect attack, damage is Essence + Awareness
Truth Becomes Deception Evasion - Near-perfect dodge
Scarlet Patterned Battlefield Style
Prismatic Arrangement of Creation Style
Orichalcum Sheathing Stance - Soak booster
Deadly Starmetal Offensive - Improved unarmed attacks
Flickering Moonsilver Approach - Make MA attacks from range
Five Jade Fury - Variety of attack bonuses (but only one applies per attack)
Four Magical Materials Form - Gain above four charms, and converts lethal to bashing damage
Dusk Abyssal Exalt Ways - Mimic anima of a Dusk Abyssal, and gain bonuses on their favored abilities
God Ways - Dematerialize and possess people or objects
Games of Divinity Form - More difficult to attack, and addictive presence
Demense Emulation Practice - Scene-length damage adder
Demense and Manse Form - Be a manse, have a free hearthstone
Charm Redirection Technique - Cancel or redirect an activated charm
Sequential Charm Disruption - Cancel or redirect an already-active charm, or a combo
Spell-Shattering Palm - Disrupt a spell or counter a casting
Astrology Interruption Method - Disrupt a Sidereal astrology effect
Soul Fire Shaper Form - Treat permanent Essence as 10, gain one free use of one of above four charms per action
Prismatic Arrangement of Creation Form - Activate multiple Forms, initiative and perception bonuses
Charcoal March of Spiders Style
Unnatural Many-Step Stride - Increased mobility, materialize/dematerialize, and penalize witnesses
Maw of Dripping Venom - Inflict stacking Essence drain attack
Rain of Unseen Threads - Create and wield threads of Essence
Dance of the Hungry Spider - Reflexive movement
Charcoal March of Spiders Form - Extra actions, includes UMSS and DHS
Occult
Terrestrial Circle Sorcery
Celestial Circle Sorcery
Solar Circle Sorcery
Underworld Circle Necromancy
Labyrinth Circle Necromancy
Spirit-Detecting Glance - See dematerialized spirits
All-Encompassing Sorcerer's Sight - See Essence
Sorcerer's Burning Chakram - AESS is cheaper, and auto-activates with anima
Presence
First Presence Excellency
Infinite Presence Mastery
Majestic Radiant Presence - Be really awesome-looking; people must make Valor check to attack
Terrifying Apparition of Glory - Makes social attacks undodgeable with MDDV
Underling Promoting Touch - Grant authority to an agent
Authority-Radiating Stance - Be in charge
Irresistible Salesman Spirit - Double social attack successes
Resistance
War
First War Excellency
Mob-Dispersing Rebuke - Force a unit to rout or scatter
Rout-Stemming Gesture - Protect a unit from routing, or stop them after they start
Fury Inciting Presence - Gather bystanders into a military unit
Heroism-Encouraging Presence - Raise Valor of all nearby units
Tiger-Warrior Training Method - Train awesome minions
Legendary Warrior Curriculum - Train even more awesome minions
Spirit Charms
Spells
Emerald Circle
Sapphire Circle
Adamant Circle
Iron Circle
Summon Ghost
Gathering a Ghost's Strings - Allows manipulation of a ghost's Motivation and Fetters
Piercing the Shroud - Opens a gate to the Labyrinth
Shattering Void Mirror - Disrupts a target's Essence, dealing damage
Stones Worn Smooth - Consumes a ghost
Onyx Circle