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Cost: - Duration: Instant Mins: Essence 5, Lore 5 Type: Permanant Keywords: none Prerequisite Charms: Wyld Cauldron Technology
This charm supplements the Solar's Wyld Shaping Technique in three ways. First, it decreases the time required per roll by an hour. Second, it moves the region the character is in one step closer to pure chaos on the difficulty scale. Third, it adds five to the number of successes the character may spend at one time, though nothing with a ratng of N/A may be created. This also doubles the rate at which wyld shaping accelerates crafting roles.
This charm may be taken a number of times equal to half the Exalt's essence.
Cost: - Duration: Instant Mins: Essence 5, Lore 5 Type: Permanent Keywords: none Prerequisite Charms: Wyld Forging Practice
The Lawbringers roll back and oppose the spread of Chaos. This charm supplements the use of Wyld Shaping Technique, allowing the Solar to remove some of the Wyld taint and chaotic energies from a shaped entity. By spending 10 motes and successes equal to the difficulty of shaping an entity, the character moves it one step closer to reality. For example, after shaping a Wyld pocket in the middlemarches into arable land, the Solar could spend 5 successes and 10 motes to stabilize it as though it were now in the bordermarces. By spending 10 more successes, and 10 more motes, the Solar could then shape it into actual reality. This can affect an area no lareger than [essence] x 25 waypoints, or [essence] x 5 square miles. At essence 6, the Solar can shove areas or objects of creation back into chaos. Moving something further into chaos requires spending successes equal to the target region (ie, goingfrom reality to bordermarches costs 10 successes)