====== Glorious Wren Character Sheet ====== ===== Character ===== Motivation: To bring victory to just rule. Intimacies: * the Army of the Sun * destroying the Mask of Winters * the Pillers, Dammerung-Ort and Bergwachter ===== Attributes ===== ^ Physical ^^ Social ^^ Mental ^^ | Strength|''••••o''| Charisma|''••••o''| Perception|''••ooo''| | Dexterity|''•••••''| Manipulation|''••ooo''| Intelligence|''••ooo''| | Stamina|''•••oo''| Appearance|''•••••''| Wits|''•••oo''| Additional Notes: * +1 Wits (Gem of Clear Thought) ===== Abilities ===== ^ Dawn ^^ Zenith ^^ Twilight ^^ Night ^^ Eclipse ^^ | Archery|''ooooo''| Integrity|''•••••''| Craft|''ooooo''| Athletics|''•••oo''| Bureaucracy|''•••oo''| | Martial Arts|''•••••''| Performance|''••ooo''| Investigation|''••ooo''| Awareness|''•••oo''| Linguistics|''••ooo''| | Melee|''ooooo''| Presence|''•••••''| Lore|''•••••''| Dodge|''•••••''| Ride|''•••oo''| | Thrown|''ooooo''| Resistance|''•••oo''| Medicine|''ooooo''| Larceny|''ooooo''| Sail|''•••oo''| | War|''•••••''| Survival|''ooooo''| Occult|''•••••''| Stealth|''ooooo''| Socialize|''••••o''| Additional Notes: * Languages: Skytongue, Riverspeak, High Realm ===== Advantages ===== ^ Willpower ^^ | ''•••••••••o'' || ^ Virtues ^^ | Compassion | Temperance | | ''••••o'' | ''••ooo'' | | Conviction | Valor | | ''••ooo'' | ''•••••'' | ^ Essence ^^ | ''•••••ooooo'' || | Personal|23| | Peripheral|96| ===== Combat Factors ===== Join Battle: 7 Join War: 7 (solo), 7 - Magnitude (complementary) ^ Physical Offense ^^^^^^^^^^ ^ Attack ^ Spd ^ Acc ^ Atk Pool ^ Dam ^ Dam Pool ^ Rng ^ Rate ^ Tags ^ Notes ^ | 9-Ring Daiklaive|5|+4|18|+7L|17L|-|3|O|Orichalcum, balanced for dual wield| | Punch|5|+1|15|+0B|6B,4L|-|3|N|-| | Kick|5|+0|14|+1|7B,4L|-|2|N|-| | Clinch|6|+0|14|+0B|6B,4L|-|1|N, C|-| Additional Notes * 9-Ring Daiklaive: An advanced version of the wavebreaker daiklaive, with a wider blade for better balance and a series of rings along the spine. It suffers no penalty wielded off-hand, and like a wavebreaker daiklaive, holds two hearthstone settings. * +4 accuracy on Martial Arts attacks. (Seven Leaping Dragon Stone) * +4L damage on all attacks. (Ice Gem) * +2 damage to all attacks (Orichalcum Hearthstone Bracers) ^ Physical Defense ^^^^ ^ Source ^ Pool ^ DV ^ Type ^ | 9-Ring Daiklaive|12|6|Parry| | Fist|12|6|Parry| | Dodge|18|9|Dodge| Additional Notes * +3 to Dodge pool. (Orichalcum Hearthstone Bracers) ^ ^ Soak ^^^ Hardness ^^^^ ^ Source^B^L^A^B^L^A^ | Stamina|2|1|-|-|-|-| | Skin of Invulnerable Bronze|6|12|12|6|12|12| ^ Total^8^13^12^6^12^12^ Health Levels: 9 (-1, -1, -1, -1, -2, -2, -2, -2, -4) ^ Social Offense ^^^^^^ ^ Attack ^ Spd ^ Pool (Honest) ^ Pool (Deceit) ^ Rate ^ Notes ^ | Presence|4|9|7|2|Single target| | Performance|6|6|4|1|All targets| | Investigation|5|6|4|2|Single target| ^ Social Defense ^^^^ ^ Source ^ Pool ^ DV ^ Type ^ | Presence (Honest)|9|5|Parry| | Integrity|19|9|Dodge| ===== Magic ===== ==== Combos ==== === War Shatters Serenity === //In a blinding flash of white and gold, Wren moves to a fighting stance. Her speed is incomparable.// Charms: Reflex Sidestep Technique (1m, R), Seven Shadow Evasion (3m, R), Blinding White Flash (2m+, R), Infinite Martial Arts Mastery (2+m, R) Effect: Combat-opener. BWF slows her opponents, giving her initiative, and IMAM comes up to give her scene-length MA dice. SSE is a reserve perfect. This combo can be activated reflexively against unexpected attacks due to RST. === Charging Avalanche Strike === //Wren charges through her opponent, cleaving past their defenses for a single, terrible blow.// Charms: Seven Shadow Evasion (3m, R), First MA Excellency (1m+, R), Thunderbolt Attack Prana (3m 1wp, Su), Ice-Shattering Strike (4+m, R), Maw of Dripping Venom (5m, Su) Effect: Offensive single-attack assault. 1MA to buy up attack pool by up to 10 dice, with TAP adding an automatic bonus success. Thunderbolt Attack Prana doubles post-soak damage dice, and Wren can buy further post-soak levels with Ice-Shattering Strike. Maw of Dripping Venom inflicts an essence drain effect. SSE is a reserve perfect. === Cutting Frost Blade === //Her weapon, wreathed in the chill of her homeland, cuts to the bone like a bitter wind.// Charms: Seven Shadow Evasion (3m, R), First MA Excellency (1m+, R), Ice-Shattering Strike (4+m, R) Maw of Dripping Venom (5m, Su) Effect: Offensive general attack, suitable for flurries or just to strike with 1MA, ISS, and MDV; SSE in reserve. === Twisting Labyrinth Assault === //A complex weave of movement and strikes traps her opponent amid a flurry of blows. The enemy is torn apart by the implacable advance of a blizzard's wind.// Charms: Seven Shadow Evasion (3m, R), First MA Excellency (1m+, R), Ice-Shattering Strike (4+m, R), Rising Sun Approach (5m, EA) Effect: Offensive extra-attack assault. Take a pile of attacks at better bonuses with RSA, buy them up with 1MA and ISS. SSE is, as always, reserved. === Sitting in Judgement === //The true god-king yields to neither blandishment nor fear. Wren's authority brooks no compromise.// Charms: First Presence Excellency (1m+, R), Terrifying Apparition of Glory (3m/2m, Su), Irresistible Salesman Spirit (3m, Su), Elusive Dream Defense (5m, R) Effect: Social assault. Social attack is undodgeable, can be supplemented with 1P and doubles successes on the attack roll. EDD is in reserve. ==== Charms ==== === Athletics === * First Athletics Excellency * Thunderbolt Attack Prana - Bonus success on attack, double post-soak damage === Bureaucracy === * First Bureaucracy Excellency * Speed the Wheels - Improves bureaucratic efficiency === Dodge === * First Dodge Excellency * Shadow Over Water - Reflexive full-pool dodge * Reflex Sidestep Technique - Dodge unexpected attack * Flow Like Blood - Ignore onslaught and coordinated attack penalties * Seven Shadow Evasion - Perfect dodge === Integrity === * First Integrity Excellency * Integrity Protecting Prana - Defends against direct 'Shaping' effects and Wyld hazards * Temptation-Resisting Stance - Add Temperance (or another relevant virtue) to a mental DV * Elusive Dream Defense - Perfect social defense * Transcendent Hero's Meditation - Breaks long-term unnatural mental influences === Lore === * Second Lore Excellency * Immanent Solar Glory x 5 - Gain 10 peripheral Essence each time * Essence Lending Method - Transfer motes to another * Soul-Enlightening Beneficence - Awaken mortal Essence === Martial Arts === * First Martial Arts Excellency * Infinite Martial Arts Mastery == Sun and Sun's Mirror Style == * Blinding White Flash - Penalize opponent Join Battle rolls * Rising Sun Approach - Reduce flurry penalties * Setting Sun Approach - Two-attack flurries are free * Sun and Sun's Mirror Form - Create illusionary double * Ice-Shattering Strike - Buy post-soak damage * Hiding Behind Nothing Method - Unexpected attack if not interrupted * Burning Eyes Kata - Gain Essence for dodging, but lose it for being hit * Deception Pierces Truth Strike - Perfect attack, damage is Essence + Awareness * Truth Becomes Deception Evasion - Near-perfect dodge == Scarlet Patterned Battlefield Style == * Without Strategy Arrangement - Scene-length defense charm, attacks are unexpected == Prismatic Arrangement of Creation Style == * Orichalcum Sheathing Stance - Soak booster * Deadly Starmetal Offensive - Improved unarmed attacks * Flickering Moonsilver Approach - Make MA attacks from range * Five Jade Fury - Variety of attack bonuses (but only one applies per attack) * Four Magical Materials Form - Gain above four charms, and converts lethal to bashing damage * Dusk Abyssal Exalt Ways - Mimic anima of a Dusk Abyssal, and gain bonuses on their favored abilities * God Ways - Dematerialize and possess people or objects * Games of Divinity Form - More difficult to attack, and addictive presence * Demense Emulation Practice - Scene-length damage adder * Demense and Manse Form - Be a manse, have a free hearthstone * Charm Redirection Technique - Cancel or redirect an activated charm * Sequential Charm Disruption - Cancel or redirect an already-active charm, or a combo * Spell-Shattering Palm - Disrupt a spell or counter a casting * Astrology Interruption Method - Disrupt a Sidereal astrology effect * Soul Fire Shaper Form - Treat permanent Essence as 10, gain one free use of one of above four charms per action * Prismatic Arrangement of Creation Form - Activate multiple Forms, initiative and perception bonuses == Charcoal March of Spiders Style == * Unnatural Many-Step Stride - Increased mobility, materialize/dematerialize, and penalize witnesses * Maw of Dripping Venom - Inflict stacking Essence drain attack * Rain of Unseen Threads - Create and wield threads of Essence * Dance of the Hungry Spider - Reflexive movement * Charcoal March of Spiders Form - Extra actions, includes UMSS and DHS === Occult === * Terrestrial Circle Sorcery * Celestial Circle Sorcery * Solar Circle Sorcery * Underworld Circle Necromancy * Labyrinth Circle Necromancy * Spirit-Detecting Glance - See dematerialized spirits * All-Encompassing Sorcerer's Sight - See Essence * Sorcerer's Burning Chakram - AESS is cheaper, and auto-activates with anima === Presence === * First Presence Excellency * Infinite Presence Mastery * Majestic Radiant Presence - Be really awesome-looking; people must make Valor check to attack * Terrifying Apparition of Glory - Makes social attacks undodgeable with MDDV * Underling Promoting Touch - Grant authority to an agent * Authority-Radiating Stance - Be in charge * Irresistible Salesman Spirit - Double social attack successes === Resistance === * Ox-Body Technique - Gain extra HLs === War === * First War Excellency * Mob-Dispersing Rebuke - Force a unit to rout or scatter * Rout-Stemming Gesture - Protect a unit from routing, or stop them after they start * Fury Inciting Presence - Gather bystanders into a military unit * Heroism-Encouraging Presence - Raise Valor of all nearby units * Tiger-Warrior Training Method - Train awesome minions * Legendary Warrior Curriculum - Train even more awesome minions === Spirit Charms === * (Universal) Principle of Motion - Store extra actions to expend later ==== Spells ==== === Emerald Circle === * Summon Elemental * Invulnerable Skin of Bronze - Grants soak and hardness * Unbreakable Bones of Stone - Grants strength and stamina bonuses === Sapphire Circle === * Summoning the Heavenly Portal - Summons the Calibration Gate to Yu Shan * Imbue Amalgam - Creates a sentient or semi-sentient construct === Adamant Circle === * Adamant Banishing * Technique Mirror - Attacks are duplicated against the attacker === Iron Circle === * Summon Ghost * Gathering a Ghost's Strings - Allows manipulation of a ghost's Motivation and Fetters * Piercing the Shroud - Opens a gate to the Labyrinth * Shattering Void Mirror - Disrupts a target's Essence, dealing damage * Stones Worn Smooth - Consumes a ghost === Onyx Circle === * Golden Shadows Cast in Frieze - Frees a spectre from madness * Infinite Footsteps - Navigates the Labyrinth