Sidereal XP Bonuses
Cost reductions
Charms and Spells: cost - 2
Non-solar Charms: cost - 2
Essence: rating x 7
Training time reductions
Charms: days - 1
1st-circle Spells: days - 1
2nd-circle Spells: days - 2
New Abilities and Specialties: weeks - 1
Attributes: rating - 1 months
Essence: rating - 1 months