==== House Rules/Interpretations ==== * In general, anything costing up to 15,000 gold is fairly readily available. Anything costing more is not usually for sale for money. * Cauldron is small. Anything less than 5000 gold can be found just by walking in to a store. Up to 15,000 might be on the shelf, but can definitely be special-ordered. * //Wish// does not screw you over for using it for any of the listed purposes. If you use it off-label, it is capricious. * //Wish// adds the 3.0 limitation that it will only safely create you an item worth up to 15,000 gold. * 40 feet of solid material blocks (nearly) all spells. 40 feet underground, you can't scry on the surface or teleport there, and vice versa. * Permanent effects that take time to set up (e.g. portals) are often exceptions. * //Polymorph// uses the latest errata. * The swift-action changes replace all the weird casting times (like for //feather fall// and quickened spells) * The Rules compendium is a summary, not a primary source. * Divination only works reliably if I have enough forewarning to come up with a response easily. * Mindless undead: * Controlled mindless undead are mostly automatons. They're evil because they are powered by evil batteries. * Uncontrolled mindless undead either do what they were told last, or search for life to destroy. * Mindless undead usually do not interact with illusions, and usually automatically treat them as real.